Not content with simply creating more difficult versions of older challenges, the final level further expands on these old ideas, from forcing you to use Glydon in conjunction with updrafts to gain height whilst avoiding enemies to timing your jumps with lava bubbles to avoid rotating spikes. As such, it’s the longest level of its kind in the game, constantly pitting you against different challenges over its 15-minute length. Like almost every other Mario game to date, Odyssey concludes with a final stage that is a platforming gauntlet challenging every skill you’ve developed over your adventure. That’s not to say the kingdom’s gameplay is a re-tread of the rest of the game though. However, unlike the rest of the kingdoms on the list, it introduces no new capturable enemies, hence why it’s so low in my rankings. The final kingdom for Odyssey is a special one. In a genre seemingly solely populated by green fields and snowy mountains, Odyssey’s wacky worlds stand out as something that, throughout my 40 hours of playtime, I never got tired of exploring. Whilst Super Mario Odyssey’s vast array of kingdoms is only one facet of its charm, it’s nonetheless an integral part of what makes the game so enjoyable for me. Many will agree an open world game lives and dies by its world.
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